Nowadays, people are driving their lives in the Physical and Digital worlds. The 'Physical Living' has likewise affected the world of education. The EduTech industry has hastened the application of technology in teaching as well as learning, on an unrivalled scale.
The Management institutes have adopted certain technology-enabled, interactive tools to strengthen the learning experience. Technologies like Artificial Intelligence (AI) and Augmented/Virtual Reality (AR/VR) have made learning more interactive and deeper.
The interactive learning tools have enabled students in self-learning the fundamental concepts and frameworks anywhere, anytime. This has permitted faculty face-time to be utilised more effectively for conversations and considerations, as opposed to the customary 'chalk and talk' lecturing.
Here are some best interactive tools that have enabled this and are being utilised by management education.
Games that are intended to assist students in understanding and applying fundamental concepts in management and functional areas are being utilised widely. These empower learning with a component of fun.
Chatbots powered by Artificial Intelligence are designed like 'virtual instructors', to explain essential inquiries, source learning material, and conducting tests and quizzes to evaluate the learning.
Written Case studies are being enhanced by video cases, with intelligent components embedded in them, for an increasingly visual generation. The students can interact with the case material, pose questions, and exchange their views with voice-enabled chat.
Simulations have been utilised in management institutes for a long while, to assist students to examine situations, characterise issues, and find out solutions. Innovation has now advanced simulations with intelligence, elevating the learning experience to another level.
Certain management establishments have introduced their own portable learning applications. These applications give students single window access to their academic world-course materials, online classes, attendance, assessment tools, scholarly records, payment of fee, and messengers, to give some examples.
While the majority of these tools are in the beginning phase of adoption, sooner than later, they will end up being an important part of the teaching-learning framework. Perhaps, soon, we may have a 'virtual avatar' of each faculty and student 'beamed down' into an expanded reality classroom, as a holographic projection, through teleportation.