A practical introduction to game design and game design concepts, emphasizing the basic tools of game design: paper and digital prototyping, design iteration, and user testing.
About the course
An introduction to the basic methods of game design. This course includes defining and analyzing games and their mechanics, and understanding how mechanics affect gameplay and player experiences. Practical assignments include creating both paper and digital prototypes, using user testing to find points of failure and iterative design processes to revise and improve overall gameplay.
Familiarity with board and video games; interest in designing and understanding how games work. Willing to learn and use a simple game programming language.
Classes Start: October 22, 2014
Course Length: 6 weeks
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